More about what happened. There’s still plenty to cover. I won’t be totally exhaustive, but I’ll mention what I think is worth noting. At this point, I believe most people have understood most of this stuff. Still, there may be a few things mentioned here that didn’t quite occur to you, or some connections you haven’t made yet.
It is not only long, it is dense. As dense as most other animations, while subjecting you to many more raw minutes of this rapid fire data. The events are portrayed nonlinearly. They shift focus between different sessions, planets, and universes, zooming into and out of them, showing them shrink, teleport, or explode spectacularly. We jump to points in a character’s chronology in the future, in the past, and examine frames of reference where chronology has no meaning. This animation is cerebrally challenging to follow. But your understanding of it will be in direct proportion to how well you understood the whole story up to this point. If you followed everything, and remember the key facts, there’s a very good chance you understood everything in the animation easily.
So, let’s take a closer look at what there is to understand.
First, I’ll go into the process, and all the technical stuff about making it. It ended up being around 13 and a half minutes, about 50 MB, was split up into 5 separate Flash files strung together by a loader, and used around a thousand art assets, not counting those imported from old animations. Following about a 2 week break starting 8/22 to take care of other things, I started more serious work on it, and took about 6 weeks to finish it.
Having downloaded all the Doctor Who OSTs and listened through them, I’ve grown a strong love for the show’s fantastic score and, more importantly, I’ve found the perfect mood music to finally write “The Death of Rochelle.”
It’s a scene I’ve always struggled to write and avoided doing so in the four years since it first popped into my head because I could never find a perfect template to capture the weight of it properly, but everything about “Vale Decem” fits so well I now have confidence in being able to do so. I’ll probably start later tonight.
Another thing that struck me was that I always struggled with feeling like the scene as it was conceived was ultimately too pointless, because her death does not end the crisis and only sets it back. I thought maybe I was making her die for nothing and taking a vital piece out cheaply, but now I see that delay as crucial. Without it, the story would end right there, and the rest of the journey would never happen. She dies and they lose their most crucial ally, but the time she gives them will ultimately lead to the end, propelling the two plot threads that tie up lead to the conclusion of this iteration of the story.